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작성자 Demetrius
댓글 0건 조회 42회 작성일 24-07-06 18:14

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Variants

Actively manage Variants in your project by using the Editor's Variant Manager UI. To enable this UI, it is necessary to first enable the Variant Manager Plugin enabled. Once you have enabled the Variant Manager Plugin you will be able to see the Variant Management panel. It is divided into four columns. In the left column, you'll find a list of Actors. To bind an Actor to a Variant simply drag the Actor to the Variant in the left-hand column. To unbind an Actor click it in the list then select Unbind within the context menu.

The Values panel is located in the right-hand column. If you click on a property, you'll see its value saved. The right-hand button allows you to save the current value. Variant will change the value that was recorded and store the updated value for the property. The Level Viewport value won't be affected, but the project will be saved. The Variant will then be able to call the functions provided by the bound Actor when the Variant activates.

Unlike the previous Variant Manager The Variant Manager can capture properties that are exposed by Blueprints. These properties can be automatically bound to Actors. You can also associate the properties of your actors to Variants. If the Variant is active the property's capture value will match the value of the Variant. If the Variant is off, the property's recorded value won't be updated.

Additionally, you'll be able to look at the constraints for the Variant you're currently working on in the Values panel. If your Variant is set at 150% BOM, for example you'll see the car's model has been set to 150%. This information can be used to enhance your user interfaces. You can also toggle between the various trim options of the Variant.

As with other components in Unreal, Variants can be edited and added to your project. Once you've created the Variant, you can bind it to an Actor and saved it the Variant Manager can be used to activate the Variant or alter the properties of the actor. To display the Variants within your interface you can use thumbnail pictures.

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